Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It is said that, in the far north where the Issaelfr live, lamps dance in the sky during winter nights, making night almost as bright as day, but not with the light of the sun - it is a fey, mystical glow. Some think these lights are magic, and it is from them that the northern elves draw their magic. Whether or not this is true, the greatest Issaelfr archers are named for them, and a Borealis does seem to hit his target more often than is really natural.
Anmerkungen: Ihre hervorragende Schießkunst erlaubt es dieser Einheit, jeden Feind mit hoher Wahrscheinlichkeit zu treffen. Dies gilt jedoch nur in der Offensive.
Vorherige Stufe: | Gelus |
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Nächste Stufe: | |
Kosten: | 65 |
LP: | 45 |
Bewegungskosten: | 6 |
EP: | 100 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | Frost Elf Borealis |
Fertigkeiten: |
sword Klinge | 7 - 2 Nahkampf | ||
bow Stich | 7 - 7 Fernkampf | Schießkunst |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 10% |
Wucht | 0% |
Feuer | 0% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 50% |
Gefroren | 2 | 50% |
Höhle | 2 | 40% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 50% |
Sand | 3 | 20% |
Seichtes Wasser | 2 | 30% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 20% |
Unpassierbar | 100 | 0% |
Wald | 2 | 50% |